“Explore, innovate, create”
“Wonder is the beginning of wisdom.” – Socrates. Every child has boundless potential and imagination that is waiting to be developed. In Goaler STEAM Club, we are here to develop.and explore the wonderful minds of the future. We based our education on Science, Technology, Engineering, Arts and Mathematics, which forms the acronym STEAM. STEAM integrates subjects and adapts to learning styles of children while exploring further interest. We emphasize on collaboration, communication, research, problem solving, critical thinking and creativity. Every child deserves to have fun while learning as they are the future of world. We are here to illuminate every child’s boundless potential.
STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.
The objectives of the STEAM movement are to:
1.transform research policy to place Art + Design at the center of STEM
2.encourage integration of Art + Design in K–20 education
3.influence employers to hire artists and designers to drive innovation
Early photographer Charles Nègre (1820–1880) is a classic example of the combination of art and science in one creative personality. Having studied painting in Paris and exhibited his work for nearly two decades, he was “struck with astonishment” when he first saw daguerrotypes and immediately began experimenting with the chemistry behind photography, the physics and mathematics of optics, and the engineering principles of both camera design and the architecture he photographed. Also an avid writer, in 1851 he eloquently summed up the notion of STEAM.
“Where science ends, art begins,” Nègre wrote. “When the chemist has prepared the sheet, the artist directs the lens and the three torches of observation, feeling and reasoning guide the study of nature; photography invokes effects that make us dream, simple patterns excite us, powerful and bold silhouettes thatsurprise and frighten us…. We are now convinced that it is less difficult to reproduce than it is to learn to see nature…. Before, the challenge was to replicate nature; today it is to choose from within nature.”
Students of today will become problem solvers in the future. LEGO Education prepares students with necessary STEAM knowledge and skills to encourage students to develop their own creative thinking and innovation.
LEGO Education teaching equipment has been an innovation in education with products and equipment for educating students from kindergarten to university. For educators, LEGO Education teaching equipment is used to attract students in a way that can rarely be achieved by other teaching methods. Using both LEGO Education and the latest teaching method known as STEAM (Science; Technology; Engineering; Arts; Mathematics) teachers are able to create various activities and lessons are extremely interesting for their students.
LEGO Education was founded in the early 80s, in an attempt to use LEGO equipment in education. Following the learning philosophy of the 4 “Cs”: Connect; Construct; Contemplate; Continue, LEGO Education helps:
FLL, WRO and GENII are international robotics competitions. Every year’s theme is related to international diversity, societal perception and scientific innovations, which are all challenges for children around the world. The advance courses focus on the theme in form of a competition for children, where they will improve upon problem solving skills, innovate in creative thinking, gain information processing skills and experience the fun of robotics competitions.
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We use LEGO, VEX and other teaching aids for the children to bring a rich and varied curriculum experience, including the scrach programming courses and 3D printing courses and other characteristics.
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